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Thursday
19Nov2009

Comics I Have! Comics I Share!


A review of the World of Warcraft monthly comic, Issue #25. This review may contain issue spoilers.

No, really, do you want my comics? C'mon, are you sure? I mean, look at 'em! They're ... comics! They're made out of glossy paper! They have ink! There are colors! The word ensorcelled is used more often than should be allowed!

No? You really don't? ...I guess I don't blame you.

Overview

The final issue in the arc of the new Guardian, Med'an, this issue consists almost entirely of the battle between Cho'gall and Med'an. The rest of the cast is present as well, offering various roles of support and help through the raid battle.

I almost hate to say this, but I'm happy that this arc's over. It's not that I think the overall story was bad—heck, I LIKE Med'an—it's that its execution felt like it was treated as nothing more than a disposable licensed product by those in charge.

And that upsets me.

Writing

Nothing happens in this issue to change my opinions of the writing. There is a distinct dearth of thought-bubbles this time around, but those are replaced by whispers and the still chronic problem of repeating exposition.

Seriously, if you explain something to me on one page, you do not need to explain it to me using the same words on the next. My memory is better than that, honestly.

Case in point:

Cho'gall: Awaken, Anubisaths! For you are the lenses that will focus the old one's power.

Then, about five pages later:

Aegwynn: He protects the Anubisaths! They must act as the lenses for Cho'gall's power!

I wonder, are the lenses of power perhaps ensorcelled due to their diet of steel?

*grumbles*

And then there are the translations. Oh, the translation. Look, I think they're kinda cool done sparingly, or for effect every now-and-then. But when I have stop reading word balloons in the eye flow and jump down to confirm that the translation is, in fact, the same dang phrase over-and-over... I get irritated. I counted at least twelve translation boxes across the issue, and most of them were some variation on the phrase "Power I have! Power I share!"

There are many other ways to represent alternate languages, some of which have actually been used in previous issues!

Art

My disdain for the art has reached a new high. Or would that be low? Seriously, as with the last issue, the rough pencils and muddy coloring do nothing to define these characters to me. They appear, in many panels, as nothing more than loose scribbles blotched with a vague approximation of their specific color palette.

There's even a panel where they forgot to draw Valeera's body. I'm not joking. She's a floating head. Here, take a look:

See? Her body's supposed to be behind Aegwynn's arm, but it's not...

C'mon, guys, really? I can accept such a mistake from a hobby web-comic artist who's holding down a full time dayjob and multiple comics for no pay. I cannot accept such mistakes from a professional, especially a professional under a company such as Wildstorm / DC.

Plot Summary

The new Council, bereft of Meryl due his growing "felstormyness" (aka, the demon he's got within himself), travels to a location outside of space and time—known as the Twisting Nether—and imbues Med'an fully with the powers of Guardianship. Med'an, charged up, ready to go, and wearing his kickin' new half-plate "sleeves without breastplate" suit, portals himself over to Ahn'Qiraj to face off with the tiny-headed Cho'gall.

Cho'gall speaks and taunts and blathers. He then says some stuff about lenses, power, and his master, C'thun. He also has tiny heads.

Meryl, Valeera, and Aegwynn appear above Cho'gall, who doesn't notice them, and help Garona as she exits C'thun's dead body, [Base of Atiesh] in hand. Then Med'an appears, and there's a throwdown.

Dragonball Z style.

Okay, well, almost.

Because apparently really powerful beings need to shout out their attacks to use them, there is much screaming of "Lightning! Do this!" and "Vines! Do that!" as Med'an and Cho'gall fight. As Cho'gall begins to channel his really big eyebeam at the young Guardian, Med'an bubbles.

No, really. He bubbles. He creates a big bubble to seal in the magics... along with everyone inside said bubble. Yes, indeed, our heroes are inside the bubble.

So inside this bubble the magics start to bounce around wildly, and people get hit. In the picture above, specifically, we see Aegwynn get hit. I think Garona and Valeera get hit twice.

As this is happening, the demon inside Meryl grows restless and tries to escape. You see, he wants to take the [Base of Atiesh] as his own, so he pops out and follows the "flow of magic" to the location "outside of space and time" and begins to attack the Council by absorbing their energies.

Note, Kathra'malamadingdong at this point still doesn't have his own body.

AT LEAST VALEERA'S NOT ALONE!

*ahem* Sorry.

Stuff happens. Battle happens. Aegwynn, wounded by the ping-ponging bouncy bubbled energy, tells Meryl to take the last of her life force and give it to Med'an to help. Regretfully, Meryl does so. This successfully helps Med'an at the same time that the council pushes back the demon, Kathra'bananaboo.

Valeera (drawn with a body again), swoops in and tosses the [Base of Atiesh] to Med'an, who instantly cleanses it and restores it to its full form as Atiesh, Greatstaff of the Guardian. He then uses this to shove Cho'gall and collapse Ahn'Qiraj on top of him. Yes, it's another instant-cleanse, very much like what happened to the Ashbringer.

But hey, it's kinda cool, I think. The whole staff just *poofs* into existence.

And, yes, Aegwynn's still dead. Her final request was to be buried next to her son in Morgan's Plot by Karazhan. The cast does this and there is a moment of mourning.

As it wraps up, Meryl officially becomes the action figure by changing his name from Winterstorm to Felstorm and declares that he's going to go out and hunt the Twilight's Hammer. Garona agrees to join him and suggests that Med'an learn the ways of the Light from his uncle, that other action figure, Vindicator Maraad.

And they all live happily ever after. Except Aegwynn. She's still dead.

Oh yeah, I THINK the final panel indicates that even Cho'gall survived, but it's difficult to tell with the muddy artwork.

Closing

What can I say that I haven't already? Not much, I'm afraid.

I'll close this out by saying that I'm genuinely looking forward to the new format, with two comics done by two completely different creative teams. Here's to hoping that they can get a writer who understands the changes this medium has gone through since the '80's, and they find an artist who'll happily draw complete anatomy for all characters.

Please...

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Reader Comments (12)

Pretty good review, man. And yeah, the art... the art.

Hope they completely renew the style of everything with the 2 new arcs.

C'mon, Legends was fine, why can't we be friends?

(Btw, review Legends, please xD)

November 19, 2009 | Unregistered CommenterLon-ami

I just hope they're equal in quality. Even better if they're both, you know, good. Which so far it has not been, sadly.

I also just noticed that your Ashbringer link leads to Vindicator Maraad.

As to the plot - wtf Aegwynn?! I don't have an issue with them killing her since her story has been told and had reached a logical ending point, but that seemed to come out of nowhere.

I'd say more, but I can't get past the fact that Valeera has no body.

(P.S. I agree with Lon-ami. Please to be reviewing Legends sometime, I'd love to see that!)

November 19, 2009 | Unregistered CommenterShizukera

The "Valeera's disappearing body" trick almost made me wonder if Rob Liefeld was working on the WoW comic now. Of course, if he was, Valeera would be impossibly thin with a broken spine and 64DD breasts, and no feet in any panel ever.

Also nice to see that the shamagadin class evidently gets [Assemble Atiesh] as a passive class skill (reagents: Base of Atiesh, cast time: instant, cooldown: global). Looking forward to rolling a shamagadin. ;) Cho'gall better live through all that...

I gotta say, your posts give me absolutely no interest in ever picking up the comic, but thank you for summarizing the important plot points - so when the next character escapes the comic and shows up in-game, I can help inform people about who the heck they are.

November 19, 2009 | Unregistered CommenterStop

@Lon-ami: I'll get a series of Legends reviews queued up. I've got all 5 volumes, so I just need to get to writin'. And then there's the upcoming Thassarian manga, too.

@Shizu: Fixed the link! Thanks for the heads up!

@Stop: The next format change (beginning next issue) splits it into Horde and Alliance issues and gives us two new writers and two new artists. The characters and stories are different, too. So there's a chance this overhaul can make things better. At least, that's what I'm hoping.

November 19, 2009 | Registered CommenterRichard 'Greyseer' Powell

Only one question. What's with the continuous "Aegwynn's still dead" thing?

November 19, 2009 | Unregistered CommenterDan

Dan -- I think it's referring to the fact that, in comics and the WoW universe, death doesn't really hold many people back. There's undead and people who come back from the dead (Medivh has how many times now?) all over the place. I think Grey's just trying to point out that Aegwynn's death is... "permanent." At least so far.

November 19, 2009 | Unregistered CommenterFaeroh

@Dan, @Faeroh: Technically, it's because they make a point in the comic to mention Aegwynn's death about 10 times across about as many pages. Just a sample (this happens immediately after Aegwynn gives up her lifeforce in Ahn'Qiraj):

Med'an: GRANDMOTHER! NO!

Med'an: SHE'S GONE!

(two panels later, with Jaina and the Council still in the Twisting Nether)

Jaina: But Aegwyn... through our link, I felt her life force enter Med'an! She... is GONE!

Rehgar: She has given him her strength and will to prevail for the moment. Her sacrifice shall not by in vain!

(roughly 3 pages later)

Jaina: Aegwynn! No...

Med'an: Be at peace, Jaina... it was my grandmother's choice.

Med'an: Without her sacrifice...

Jaina: I... know. We felt her spirit sustain you.

As you can see, they kinda drill it into our skull that Aegwynn's gone. In addition, they fall to the same complaint I had about earlier, in which a subject is repeated over and over within a ridiculously short amount of time.

It wouldn't be so bad if they at least used a variety of words, but they don't even do that much. The phrases "she's gone," "she's at peace," and "she gave her life force" (and variations) are used in quick succession to drive home the point--a point that can be punctuated in other ways.

November 19, 2009 | Registered CommenterRichard 'Greyseer' Powell

Soooo.... in conclusion: The Med'an comic was lame.

I hope they better do something good with "World of Warcraft: Horde" and "World of Warcraft: Alliance"

and I'd like to see Med'an doing some stuff in Cataclysm.

November 21, 2009 | Unregistered CommenterSid

Thanks for another great review. Despite the negative assessment, I'll likely be buying the trade once again as I did with volumes 1 & 2.

Ok, I can't help but feel for the artist (who was it in this book? I lose track now...) for neglecting to draw Valeera's body. It happens. It really does. It's not just the artist's fault but the editors' too. They should've spotted that and asked for a revision. I'm not going to defend the omission outright.. I'm just saying it can happen. As an artist myself (incidentally a hobby web-comic artist who's holding down a full time day job and (makes) comics for no pay), I feel for the guy.

Besides... maybe Valeera was in the middle of a Vanish.

November 24, 2009 | Unregistered CommenterKensai Yonzon

@Kensai Yonzon: I've seen your work, and it's impressive. The first time I saw a page, I was blown away. There have been pages that put this mainstream comic to shame a thousand times over.

That said, I can accept any faults in your work because, as a hobbiest, you do it because it's a passion. Therefore, if there's a mistake, I can believe it's a mistake, honest and simple. Bowden (the current artist) is drawing a mainstream comic about World of Warcraft for Wildstorm, a DC imprint. Wildstorm, founded by Jim Lee, an artist whose work I respect greatly, and who may be one of the more influential people in the comics industry. The tolerance for error is significantly less (to me. I should specify that. We're all allowed our own opinions here).

Bowden's recent work feels rushed. I cannot say for certain, but it appears they're no longer inking it. It seems as though the rough pencils are being darkened and handed off to Washington for coloring. It's THIS that I believe lead to the missing body. If there's no inking phase (or inker at all) to clean up your lines, it's harder to miss such an omission as a body. Why the colorist didn't catch it and call for a correction, I cannot say. But it screams of an "eh, we just need to get it out" mentality.

My gripes have been building for a while. I really liked Lullabi. His style, to me, "fit" WoW. Since he left, the overall inconsistent art has been a growing frustration, especially for a title that deserves some respect. Hell, both Transformers and GI Joe have respectable comics out right now. Why should WoW be discarded like "just another disposable license?"

I should specify that I'm also an artist with an unrelated dayjob. MADNESS AND INSANITY (WoW related. http://www.madnessandinsanity.com) and Rusted (Non-WoW. Currently being pre-drawn for a 2010 relaunch: http://www.rustedcomic.com) are two of mine, with a third being developed. I understand the strains of artistry and a deadline. I don't make my criticisms lightly.

I just expect so much more from something with Wildstorm's, Blizzard's, and World of Warcraft's names on it.

November 24, 2009 | Registered CommenterRichard 'Greyseer' Powell

Understood. Paid work is paid work. Again, though, I have to point out that there are editors for those kinds of things. It's a team, so placing the blame squarely on Bowden's shoulders might be a bit much, I'm not excusing it, I'm just saying the responsibility is shared.

I haven't seen the latest issues since I pick up TPBs, but I think I know what you mean about pencils straight to colors. It's the same style they employed with the Ashbringer mini-series. It's basically the style that Joe Madureira and Chris Lichtner do when they work together... JoeMad rarely inks anymore, it's just tight pencils. And he makes very, very tight pencils. I mean no disrespect to any artists with the comparison, but I think that's the style they're trying to emulate.

Pencils to colors is how I do my strip now, mostly because of a lack of time and a proper inker. Thanks for the encouraging words, by the way. I didn't realize up until now that YOU were Yoggy. LOL. Fun work. Oh, the things we do for this game we love.

December 1, 2009 | Unregistered CommenterKensai Yonzon

@Kensai Yonzon: My criticism isn't only directed at Mr. Bowden, so if I come across as overly harsh towards him specifically, I wish to publically apologize and clarify my stance: I've seen him do good art before, so I know he has the chops for this kind of work. My criticism is more levied towards the entire art team—editor, colorist, and anyone else along the art pipeline. And while the missing body is the focus of my ire this issue, it really is just another symptom of the degenerating art this comic has seen over the past few issues.

And were the pencil lines tighter, this inkless style could work. But it honestly (personal opinion here) looks like they took the rough pencils and darkened them. There are missing details, malformed faces, blurry lines, and oddly shaped characters in general. When mixed with Washington's coloring style, it makes most of the issue appear muddied and indistinct.

With regards to your work: if you're doing pencils to colors, then your pencils are definitely tight enough to make that work really well. I am a fan of your style.

Also, regarding one of your recent posts: if it's ever in your budget, a few-years-old Tablet PC can run you about $250 on eBay. It's what I use almost exclusively these days. It's not as advanced as Kelly's huge Wacom Cintiq, but it's also not as expensive and ultimately more portable. But it wholly depends on your desired usage. One day I hope to grab a Cintiq for myself, but it's just not in my budget. My Motion Computing M1400 was roughly 1/10th the cost of a Cintiq, and the digitizer is still Wacom (meaning reliable quality). So if you were looking to migrate to a more complete digital workflow, that's definitely a good way to go directly to "on-screen drawing."

You'd be looking at about $250 or so for a 12" direct-to-screen drawing experience. Since it's a slate-styled Tablet PC, you gain portability, since you're only tethered to a wall for battery charges. Typically, some will come with a copy of Autodesk (or Alias, if it's an older version) Sketchbook Pro, and they'll run on a pre-installed copy of Windows XP Tablet PC edition.

All artwork I have posted since Raptor13.com launched a few months back has been done using my trusty M1400. Best $250 I've ever spent.

December 2, 2009 | Registered CommenterRichard 'Greyseer' Powell

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