Friday
05Feb2010

Weekend Discussion: Corruption and Redemption

Last week, as the weekend approached I prompted you, my dear readers, for questions regarding the Scourge. This week, I'm going to attempt to prompt a discussion. Feel free to wax philosophical in the comments below and let us bridge the weekend with some good lore discussion!

With the release of the final cinematic trailer for Wrath of the Lich King and the subsequent defeats of good ol' Arthas by various guilds (controversy notwithstanding), the topics of corruption and redemption once again bubble to the surface. Some claim that these are two ideas that Blizzard like to use. Others would claim that these are two ideas that Blizzard likes to overuse.

Personally, while I do believe we've had our fair share of fallen heroes, I'd have to argue that there aren't too many alternatives when it comes to MMO-restricted storytelling. Certainly, if they were creating a movie or writing a novel, there'd be a lot more freedom with how they could handle various character arcs. However, the nature of a progression based MMO like World of Warcraft necessitates content that can contribute to that progression. A passive story may sound like a cool, highbrow idea, but the reality of the situation is that it's a tricky thing to pull off in this medium.

That said, I'm curious about your thoughts regarding the corruption and redemption of lore characters. Has Blizzard corrupted too many of their heroes in the name of endgame raid bosses? Do they redeem too many of them in order to favor the "happy ending" crowd? Or are you happy with the balance that currently exists?

My Thoughts

I'm more of the opinion that Blizzard goes the route of corrupting its good guys somewhat often. Whether it's a straigth-forward fall from grace (like Kael'thas), or a slower, more contemplative revelation of intent (the titans in the case of Algalon and Ulduar), we've had a lot of really powerful and often-times "good" characters go the way of the bad guy.

It's the redemption angle that I'm not yet sold on, however. Certainly, we have redemption stories in WoW (Grom and Medivh immediately sprint to mind), but it doesn't seem like something that Blizzard actually uses as often as the descent of a hero into madness. 

So what are your thoughts? Does Blizzard go back to the well far too often? If you think so, where else could they go while still fitting within the restrictions of the MMO medium? Comment below. I'm curious of your thoughts.

 

Thursday
04Feb2010

Fall of Salvation: Should Arthas Be Redeemed?

So last week I was asked by WoW.com to do a guest post. They liked my application for their open Lore Columnist position, but had decided to go with Anne Stickney from Shades of Grey (my sincerest congratulations go to her. *bows* I'm happy to see more of the lore community gain prominence! ...especially someone who knows all about the "grey" *grins* ). They chose instead to give me the honor of being one of the first guest bloggers under their new Seed program, and I happily accepted.

So, on Sunday, I wrote up a post about whether or not Arthas deserved redemption. It was figured that the imminent release of his raid encounter would make the topic timely, and I wholly agreed. The article went live yesterday and can be found here.

Since WoW.com's traffic can be rather heavy and individual comments can get lost, I invite any regular LoreCrafted readers to post comments or discussions on the topic under this thread.

All in all, I thank everyone who reads my often scattered lore musings. You all make this journey worth it!

*bows*

Wednesday
03Feb2010

Want to Know More Answers: The Scourge

Over the weekend I collected a handful of the questions spawned from Friday's Want to Know More prompt regarding the Scourge. I've answered a few, but have slated the rest for answers in a later post. Now, without further ado, let's get to some answers!

Sindragosa Menethil emailed, asking:

Why do Scourge necromancers get powers over Frost?

I've seen several possible explanations. Maybe because the Scourge is based out of Northrend, so they learned to control the elements that's abundant there. The theory I liked the best was that corrupted Fire-mages become Warlocks and corrupted Frost-mages become necromancers.

I guess it's mostly a pop culture thing, undead and the undead have been associated with cold for a long time, but what I really want to know is: Is there any intrinsic link between Frost and necromancy in teh Warcraft universe metaphysics?

The short answer is: no. Aside from the idea that death and cold go together like chocolate and peanut butter, there's no intrinsic link between undead in Warcraft and the element of frost. In fact, current lore strongly suggests that necromancy actually originated on Azeroth with the Nathrezim. Yeah, it was our good friends in the Burning Legion who gave us the magics of undeath, as this was seen in the War of the Ancients trilogy. We also have necromancers in Outland, beneath the shattered tomb of Auchindoun. These necromancers, too, have no intrinsic connection to the element of frost.

The necromancy we know and love today, however, gains its frost connection from the Lich King himself, who was encased in a block of magical ice that eventually came to be known as the Frozen Throne. Most of the Lich King's earliest time on Azeroth was spent trapped beneath Icecrown Glacier, and so most of his earliest minions were borne of the ice and were given control of these elements. This has, as we can clearly see, heavily influenced the Lich King's special breed of necromancy.

Jay asks in comments:

Its said that if there is no Lich King, the scourge will destory all life, what exactly is it that keeps them in check as it is. Free will exists in the undead, ie Sylvanas, whats stopping another breaking free and being the "big bad"

The Scourge today are kept in check by the sheer will of the Lich King himself. His immense psychic powers hold an iron grasp over the will of those undead near him. Those outside of this control become "mindless," and a few of these can be encountered in the Forsaken starter zone. In addition to this, some sentient beings are able to break free from his will. This happens commonly when the Lich King is weakened, and is the very reason why Sylvanas broke free. The death knights of the Ebon Blade, too, are free of his will.

It should be noted that "free" undead can still be mentally dominated by another entity strong enough. The Nathrezim have done this a few times, resulting in the skirmishes between Arthas's Scourge and Sylvanas's undead seen in The Frozen Throne and Arthas: Rise of the Lich King.

Jedster asks in comments:

1: Are Death Knights immortal? Whilst I am aware that The Forsaken are subject to an eventual end (Slow decay), I was under the impression that Death Knights, being more of the Scourge's elite soldiers as opposed to your average Forsaken, was created using a much more powerful type of necromantic magic, thus explaining why they have such strength and power.

2: Is there anything in the Lore that puts Death Knights as a class that is indeed the anti-Spell caster? or is this best to be put down as game mechanics?

Firstly, death knights are as immortal as any other Scourge undead, meaning they do not die of "old age" but can be killed by more forceful means. What's important to note about death knights, however, is that not all of them are undead. Some of them are still living, having voluntarily given their lives to the Lich King.

Certainly, if you choose to follow the story of the Ebon Blade death knights, you were killed and resurrected. But not all of the Scourge death knights follow this rule. Indeed, Arthas himself was still "alive" until he cut out his heart. This means that a death knight's "phsyical integrity" is not always tied to the power of the necromantic magic, but the power of what the Lich King gifts to him or her.

Secondly, the "anti-spellcaster" role is something purely given over to game mechanics. The earliest death knights were generally fallen paladins, and their abilities were twisted or tortured versions of paladin spells. As the hero class became reimagined for World of Warcraft, it was given a flavor and playstyle that was relatively unique.