Weekend Discussion: Corruption and Redemption
Last week, as the weekend approached I prompted you, my dear readers, for questions regarding the Scourge. This week, I'm going to attempt to prompt a discussion. Feel free to wax philosophical in the comments below and let us bridge the weekend with some good lore discussion!
With the release of the final cinematic trailer for Wrath of the Lich King and the subsequent defeats of good ol' Arthas by various guilds (controversy notwithstanding), the topics of corruption and redemption once again bubble to the surface. Some claim that these are two ideas that Blizzard like to use. Others would claim that these are two ideas that Blizzard likes to overuse.
Personally, while I do believe we've had our fair share of fallen heroes, I'd have to argue that there aren't too many alternatives when it comes to MMO-restricted storytelling. Certainly, if they were creating a movie or writing a novel, there'd be a lot more freedom with how they could handle various character arcs. However, the nature of a progression based MMO like World of Warcraft necessitates content that can contribute to that progression. A passive story may sound like a cool, highbrow idea, but the reality of the situation is that it's a tricky thing to pull off in this medium.
That said, I'm curious about your thoughts regarding the corruption and redemption of lore characters. Has Blizzard corrupted too many of their heroes in the name of endgame raid bosses? Do they redeem too many of them in order to favor the "happy ending" crowd? Or are you happy with the balance that currently exists?
My Thoughts
I'm more of the opinion that Blizzard goes the route of corrupting its good guys somewhat often. Whether it's a straigth-forward fall from grace (like Kael'thas), or a slower, more contemplative revelation of intent (the titans in the case of Algalon and Ulduar), we've had a lot of really powerful and often-times "good" characters go the way of the bad guy.
It's the redemption angle that I'm not yet sold on, however. Certainly, we have redemption stories in WoW (Grom and Medivh immediately sprint to mind), but it doesn't seem like something that Blizzard actually uses as often as the descent of a hero into madness.
So what are your thoughts? Does Blizzard go back to the well far too often? If you think so, where else could they go while still fitting within the restrictions of the MMO medium? Comment below. I'm curious of your thoughts.
corruption,
discussion,
kael'thas,
redemption 

